Aurellia



This is one of the most technically complex projects I’ve worked on in Blender to date. The base character mesh was created in Character Creator 4. The Roman toga, including cloth simulation and animation, was modeled and simulated in Marvelous Designer (see video). All scene assets, lighting, shading, and final composition were handled entirely in Blender.
This was actually my first project using Character Creator 4 and Mavelous Designer 11. Had fun with these but they are very expensive !
An other viewport view
Again, an other viewport view
Model in Character Creator 4
Toga model in Mavelous Designer 11
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